raknet.add_send_hook Synchronous

  • RakNet.add_send_hook
  • RakNet.addsendhook
  • raknet.addsendhook

Register a persistent callback for outgoing packets. Use it for brief inspection or for a specific, intentional packet edit before the packet is sent.

Syntax
Luau
raknet.add_send_hook(callback: (RakNetPacket) -> ()) -> Function

Parameters

Function parameters
ParameterTypeDescription
callback(RakNetPacket) -> ()Function receiving a temporary RakNetPacket view for each outgoing packet.

Argument fields

RakNetPacket fields
Luau
RakNetPacket = {
  Data: buffer, AsArray: {number}, AsBuffer: buffer, AsString: string,
  Size: number, PacketId: number, ID: number, Id: number, PacketID: number, Priority: number,
  Reliability: number, OrderingChannel: number,
  SystemIdentifier: string, Broadcast: boolean, ForceReceiptNumber: number
}

Returns

Function

The same callback function, which you pass to raknet.remove_send_hook to unregister it.

Usage notes

The RakNet library must be enabled in Environment settings and connected to an active game generation.

Callbacks must not yield. If a callback raises, Kawaii reports a warning and continues dispatching.

The RakNetPacket view is valid only during its callback. Save fields or copy Data inside the callback if you need them later.

Registering the same callback again does not create a second hook registration.

Availability

RakNet is disabled by default. RakNet and raknet are removed when the setting is off; retained references can still call is_enabled().

Example

Example
Luau
if raknet.is_enabled() then
    local function onSend(packet)
        print("Sending packet ID", packet.ID, "with", packet.Size, "bytes")
    end
    raknet.add_send_hook(onSend)
    task.delay(5, function() raknet.remove_send_hook(onSend) end)
end
Kawaii documentation