Runtime
Frame rate, flags, and runtime settings.
Functions
getfflagRead a Roblox Fast Flag as text. Kawaii checks its executor-visible override store first, then asks the host for the underlying value.
getfflagtypeAsk the host registry what kind of Fast Flag a name refers to. Check the type before interpreting the string returned by getfflag.
getfpscapRead the frame-rate cap currently configured in the scheduler. Put it beside a settings control or save it before changing the cap.
getsimulationradiusRead the local player's SimulationRadius property. It is a snapshot of that hidden property, useful for diagnostics beside network ownership checks.
setfflagStore a text override for a Fast Flag as seen by Kawaii's getfflag. This is useful for a script's own flag check or a controlled compatibility experiment.
setfpscapRequest a frame-rate cap from the task scheduler. Save the current value first when your script only needs a temporary setting.
setsimulationradiusAccept a compatibility call for changing simulation radius. The current native implementation does nothing, so scripts should not rely on it to change physics behavior.