LuaStateProxy:GetActors Synchronous

List the Actors associated with this proxy’s state. It helps you tell which Actor instances share the state before choosing a target.

Syntax
Luau
LuaStateProxy:GetActors() -> {Actor}

Parameters

Call this method with a LuaStateProxy receiver. The colon supplies self implicitly; a dot call must pass the receiver explicitly.

This function takes no arguments.

Returns

{Actor}

An array of Actor Instances; the game state normally has none.

Usage notes

Call this with a colon on a live proxy. A proxy whose target state has ended raises an error.

Example

Example
Luau
local state = LuaStateProxy.new()
for _, actor in ipairs(state:GetActors()) do
    print(actor:GetFullName())
end
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